Skip to main content

Full Disclosure

Concept art is pretty cool. Not only is it a window into some weird new world, it's a window into someone else's mind, their thinking process; how they see as revealed by what they're showing you.

The same ideas can be extended to any creative process. Draft scripts, novel outlines, compositional doodles—they're all neat little windows into the process, all the more revealing for the polish they lack.

In the world of RPGs, the same could go for rules or published adventures, but the real expression of the practice is in what goes with the GM and the players to the table. What you use as cheat-sheets to either kill a monster or kill with a monster. Since so many different arts and skills converge at that table, I'm willing to bet that every has, consciously or not, developed their own toolbox of information-coding. Whole statblocks or just HD? Page numbers? Doodles or descriptions? How to do you tell yourself what you need to know? I'm curious.

So here's my notes for the last thing I ran. Post your own!

Popular posts from this blog

Chaos on the Old Borderlands - Introduction

This is the background to my current D&D project, a West Marches cover band cover band cover band. The prep started as just an exercise to do something in the vein of 'bog-standard D&D,' but I've ended up prepping enough material that I might as well post it in case I don't get to run it before my interest turns to something else. 
In a nutshell, the premise is to take the Keep on the Borderlands, and add approximately two centuries of settlement, plagues, invasion, decrepitude, and revanchism. 

The Eastern Principalities were once the edge of the Realm of Man, the Old Borderlands between Law and Chaos, but rugged explorers and bellicose adventurers slew the orcs and goblins and worse who plagued its forests and swamps, and founded new towns and castles to bring the land within the orbit of light and reason.

But now, as war and rebellion engulfs the Realm of Man, the return of Chaos to the Principality of the Keep again draws grim adventurers to seek fortune …

Carol of the Bell

As one of my make-work projects to keep me busy while the GF is away this holiday, I took John Bell's compressed three-page RPG Into the Depths and ultra-compressed it into one page.



Chaos on the Old Borderlands - 20 Questions, Part Four

Continuing the description of the Old Borderlands, here's the next instalment of answers to Jeff Rients's famed 20 Questions.

13. Which way to the nearest tavern?

The Rimy Bear was named after the frozen bear corpse found in the building before it was rebuilt into a tavern. The bear’s skull is now the tavern’s sign. It’s barkeep and owner, Boyan, is rumoured to be an ex-adventurer, and most of Constable Ferro’s garrison drinks there when off-duty. A few private rooms upstairs are available, but most travellers sleep in the common room downstairs. Because the Bear cycles through regulars in the Constable’s command, it has a clannish feel, and newly arrived adventurers are required to perform the ritual of ‘swearing on the skull’ before being allowed to drink in peace.

The Weary Mule is the largest inn at the Manor, and is built outside the old manor walls but inside the outer stockade. It has stabling for horses and livestock, but all the accommodations are common rooms. It’s par…